Downloads:
No license yet? Not a problem! Just download and use with full rendering power, subtle watermarks, without any limitations.
Product:
Versions:
Changes:
- Portals + environment direct lighting optimization
- Fstorm bitmap texture transform input (from another texture)
- FStorm random color input slot
- Right click pixel info
- Render slave requires full license at the moment
- There will be a special network license in the future
- This build may change scene environment lighting significantly
- Don't use for current projects
Changes:
- Geometry memory optimization (30%-50% less memory use)
- Focus picker ignores invisible (zero opacity) objects
- Bitmap random tiling
- Corona color correction texture conversion
- Triplanar independed axis rotation
Changes:
- Objects render mask option
- More RT background options
- Dirt texture exclude and same object options
- Reduced gi clamp effect for highlights
Changes:
- 3ds max 2020 support
- Speed up network rendering
- 3ds max object id support for textures and render elements
- FStorm noise texture improvements
Changes:
- FStorm network rendering
Changes:
- FStorm atmosphere, Extra matte shadow option, Improved bump mapping, Sun light exclude list, Sun light tints for sun and sky colors, Corona renderer triplanar converting, Corona renderer uvw randomizer converting, License state notification in RT window in case of errors
Changes:
- Diffuse velvet parameter, Bitmap triplanar mapping, Optimized circular and chips noise textures, "pbr" glossy scale for compatibility, Increased minimum glossy effect
Changes:
- GPU loading optimization, rendering speedup 5-20%, Material transit option working as exclude for grey material mode, Forest pack override material support, Particles motion blur, Scene converter option for selection only
Changes:
- FStorm frame buffer build-in tone mapping, Sss/fog rendering rework with speed up, Copying FStorm frame buffer to clipboard, Render time limit, Increase FStormMultiTexture limit from 16 to 32, Vrayfastsss2 conversion
Changes:
- Light include/exclude list affects gi / reflections / refractions; z-depth pass invert option; hidden FStorm Sun keeps shining
Changes:
- RT optical zoom; Crop and blowup region render support; Bitmap, Falloff, Mix and Noise textures output support
Changes:
- Multi matte render element, uvw render element, material transit option for render elements (visibility in glasses, mirrors and so on), DOF f-number support, GeoPattern real world mapping option, allowing several render elements with the same type but different settings, using 3ds max settings for active render viewport in RT, stop animation rendering in case of gpu errors, material id channel render element, texture render element
Changes:
- FStorm GeoPattern, light source include/exclude, 3ds max 2019 support
Changes:
- new temperature colors, multiple bitmaps loading to multi texture, speed up geometry compilation in case of many objects, horizon line for fstorm camera, secure license server connection
Changes:
- 3dsmax 2018 support, override (ray switch) material, auto GI clamp value (doesn't depend on exposure), high light saturation (for bright areas), simple (not ramp) gradient conversion, preventing production render if RT is running
Changes:
- option enabling/disabling color correction or output texture, saving many render elements to files at once, support of multiscatter/forestpack surface colors for scattering objects, auto calculation for adaptivity min samples, glare as render element
Changes:
- Ornatrix support
Changes:
Changes:
- improved DOF, blades number, blades rotation
Changes:
- More render elements: direct lighting, indirect reflections, indirect diffuse, indirect refractions, indirect translucence, sss, emission
- Sharper image sampling
- Less UI lags
- Reduced noise of shadow catcher
Changes:
- environment override, falloff custom direction, image sampling random seed, updated conversion of standard bitmap texture, updated conversion of Corona bitmap texture, Corona mix texture conversion, VRay fog color conversion, normal map conversion (standard, VRay and Corona), VRay complex texture conversion, screen environment mapping for FStorm bitmap texture, orthographic camera support (FStorm and standard cameras )
Changes:
- multi-region render, improved shadow catcher (matte), reduced shadow termination effect with bump
Changes:
- shadow catcher (matte option in FStorm material), preventing black ies look from side view (min value in ies settings), global displacement switcher (render settings), rounded edges speedup
Changes:
- vertical camera tilt estimation, RT zoom relative to mouse cursor, switching off beauty pass option, disable environment conversion if a texture already exists
Changes:
Changes:
Changes:
Changes:
